This will likely be the last post of Reborn Flame content from my church 5e game. These spells are meant for clerics of the reborn flame and hopefully reinforce the theme of the Reborn Flame being a god of hearth, healing, and fire.
Cauterize
Evocation cantrip
Casting Time: 1 action
Range: Touch
Components: V S
Duration: Instantaneous
Classes: Cleric, Paladin
You touch a living creature that has 0 hit points. The creature heals 1 hit point but gains a level of exhaustion. This spell has no effect on undead or constructs.
Blessed Fire
2nd level, Abjuration (ritual)
Casting Time: 1 action
Range: 90 feet
Components: V S M (a spark and fuel for a fire)
Duration: Concentration up to 1 hour.
Classes: Cleric, Paladin
This spell creates a bright holy light out a mundane light source such as a torch, lantern or fireplace. Once cast the light source may be moved but must remain within 30 feet of the caster. The light source has the standard light radius for the mundane light source. Any undead, fiend, or aberration that begins its turn in the bright light of the light source takes radiant damage equal to the caster’s spellcasting ability modifier and suffers great pain, causing it to wince or call out in pain.
Healing Warmth
3rd level, Evocation
Casting Time: 1 action
Range: 5 feet
Components: V S M (an open flame)
Duration: Concentration up to 1 minute
Classes: Cleric, Paladin
You light a fire that soothes and revives those around you, though with only temporary strength. While the flame is lit, you may spend a bonus action to grant adjacent creatures of your choice temporary hit points equal to 2d6+your Wisdom bonus.
Hearth Slumber
1st level, Abjuration (ritual)
Casting Time: 1 action
Range: Touch
Components: V S M (a spark and fuel for a fire)
Duration:24 hours
Classes: Cleric, Paladin
During the casting of this spell the caster touches a hearth. For the duration of the spell those within the hearth cannot be reached via their dreams and experience restful and deep slumber. After taking a long rest under this spell the target’s of this spell are immune to sleep until they take another long rest.
Hearth Ward
2nd level, Abjuration (ritual)
Casting Time: 1 action
Range: 90 feet
Components: V S M (a spark and fuel for a fire)
Duration: 24 hours
Classes: Cleric, Paladin
During the casting of this spell the caster touches a hearth. Only those creatures in the hearth at the time of the casting may teleport into the hearth. Any attempt by others to teleport into the hearth using spells, items, or other abilities fails and the ability is consumed.
Touch of the Phoenix
8th level, Evocation
Casting Time: 10 minutes
Range: Touch
Components: V S M (phoenix feather, which normally cost 5,000 gp)
Duration: Instantaneous
Classes: Cleric
You touch a dead humanoid, beast, or monstrocity. Provided the creature has not been dead past sunrise or sunset and didn’t die of old age, the spell destroys the old body with an intense burst of fire and then creates a new one from the ashes and then calls the soul to enter that body. If the target’s soul isn’t free or willing, the spell fails. Any non-magic items on the body are destroyed.
If the spell succeeds, the target returns to life in the newly made body with all its hit points but no hit dice, and any poisons or diseases are removed, including magical diseases, curses, etc. This spell closes all mortal wounds and restores any missing body parts, including healing old scars.
The target gains three levels of exhaustion on returning from the dead. If this takes them to six levels of exhaustion they do not return to life and cannot be raised. They suffer from vulnerability to fire and radiant damage until this exhaustion is removed.
Warmth of Home
2nd level, Abjuration (ritual)
Casting Time: 1 action
Range: Touch
Components: V S M (an open flame)
Duration: Concentration up to 4 hours
Classes: Cleric, Paladin
You awaken the memory of a warm hearth,and a fresh meal in the heart of the target. They gain resistance to cold and advantage on all saving throws against severe cold weather.
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