Portfolio

Selection of of the video game scripts, prose, and other content I have created

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Resume

I've been making table top roleplaying games for 25 years and video games for 15. Here is the road map of that experience.

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Buy My Work

Buy video games I've worked on or tabletop resources for 5E, 4E, d20, the Song of Ice and Fire RPG, Talisman, and independent game settings like Dawning Star, Halo, Fading Suns, Mutants and Masterminds and more.

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Gadgeteer – Rogue Subclass

I developed this subclass for as player in my Catamaran game who wanted to play a more sciencey rogue.  He was  the island alchemist and astronomer and none of the existing subclasses at the time really fit what he wanted to do.  He had a flintlock pistol, which was super rare in the setting, so

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Evolving Magic Weapons Continued

Last week I posted about the idea I had been using in my campaigns of evolving magic weapons. This week I wanted to show some more example of that design space in use The Avalanche Weapon (Various), legendary (requires attunement to a dwarf) This weapon was forged by a conclave of dwarven wizards known as

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Evolving Magic Items

One of the first role-playing games I learned how to play was the Middle Earth Role-Playing Game, or MERP, based on the Rolemaster rules by Iron Crown Enterprises. My middle school friends and I, not really getting the Tolkien aesthetic, decided that raiding the Barrow Downs near Bree was the best way to get loot

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Weird Races

For my  Catamaran campaign I developed several new races. Some were the sorts of things you expect for a sea campaign; sea elves, sea dwarves, otter people, whale people.  Sea races.  I’ll probably get to posting those eventually, but I figured I would start with some of the more conceptually weird races from that  campaign.

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Limiting Class Numbers

My first 5E campaign was set in a faux Polynesian/Southern Pacific setting I called Catamaran.  Think one part Moana one part the movie the Deadlands; little metal, lots of time on boats, etc. In developing this setting I stumbled on an idea; limiting the number of classes present in the setting among the population. I

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Pixie Race

In the 5e Campaign I stopped running not long into the Covid-Era one of the players asked to  play a pixie rogue. I figured why not, it wouldn’t be hard to homebrew up some rules for it.  Since then WOTC has released their fairy race so this could be seen as redundant, but I like

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Spells of the Reborn Flame

This will likely be the last post of Reborn Flame content from my church 5e game. These spells are meant for clerics of the reborn flame and hopefully reinforce the theme of the Reborn Flame being a god of hearth, healing, and fire. Cauterize Evocation cantrip Casting Time: 1 action Range: Touch Components: V S

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Subclasses of the Reborn Flame

As I mentioned last post, when the PCs in my Church Campaign reawakened the power of the the god of the hearth known as the Reborn Flame they gained access to several subclasses that drew on the power of the Reborn Flame.  These are those subclasses, with more to come possibly later.  These have not

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Hearths and Hospitality

In one of my 5E games, what I call my CHurch Campaign because it is made up of people I met attending the local Unitarian Universalist Church,  there were no active gods at the beginning of the campaign and thus no clerics. No one wanted to play a cleric so I stole an idea I

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Introductions!

Welcome to the first post of my new website and blog! My old blog was getting long in the tooth and wasn’t doing everything I wanted it to. Working in games, both video and role playing, people often want to see samples of my work. I figured with over two decades of professional game work

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